Augmented Reality & Virtual Reality

The objective of this course is to provide a detailed understanding of the concepts of Virtual Reality and its applications.

Program Overview


Learning Outcomes

  • Understand geometric modelling and Virtual environment.
  • Study about Virtual Hardware and Software
  • Develop Virtual Reality applications.

Duration : 45 hours


 

The objective of this course is to provide a detailed understanding of the concepts of Virtual Reality and its applications.

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Course Contents

Module 1
Introduction to Virtual Reality (6 hours)

Virtual Reality and Virtual Environment: Introduction, Computer graphics, Real time computer graphics, Flight Simulation, Virtual environment requirement, benefits of virtual reality, Historical development of VR, Scientific Landmark 3D Computer Graphics: Introduction, The Virtual world space, positioning the virtual observer, the perspective projection, human vision, stereo perspective projection, 3D clipping, Colour theory, Simple 3D modelling, Illumination models, Reflection models, Shading algorithms, Radiosity, Hidden Surface Removal, Realism-Stereographic image.

Module 2
Geometric Modelling (12 hours)

Geometric Modelling: Introduction, From 2D to 3D, 3D space curves, 3D boundary representation Geometrical Transformations: Introduction, Frames of reference, Modelling transformations, Instances, Picking, Flying, Scaling the VE, Collision detection Generic VR system: Introduction, Virtual environment, Computer environment, VR technology, Model of interaction, VR Systems.

Module 3
Virtual Environment (10 hours)

Animating the Virtual Environment: Introduction, The dynamics of numbers, Linear and Nonlinear interpolation, the animation of objects, linear and non-linear translation, shape & object inbetweening, free from deformation, particle system. Physical Simulation: Introduction, Objects falling in a gravitational field, Rotating wheels, Elastic collisions, projectiles, simple pendulum, springs, Flight dynamics of an aircraft.

Module 4
VR Hardware and Software (10 hours)

Human factors: Introduction, the eye, the ear, the somatic senses. VR Hardware: Introduction, sensor hardware, Head-coupled displays, Acoustic hardware, Integrated VR systems. VR Software: Introduction, Modelling virtual world, Physical simulation, VR toolkits, Introduction to VRML

Module 5
VR Applications (7 hours)

Introduction, Engineering, Entertainment, Science, Training.
The Future: Virtual environment, modes of interaction

List of Practicals

  1. Developing architecture of a house using Virtual Reality.
  2. Perform CRO based experiment using Virtual Reality.
  3. Undertaking qualitative analysis in Chemistry using Virtual Reality.
  4. Carry out assembly/disassembly of an engine using Virtual Reality.
  5. Explore human anatomy using Virtual Reality.
  6. Simulation of circulation of blood in heart.
  7. Simulation of Fight/ /Space Station.
  8. Building Electronic circuit using Virtual Reality, given basic electronic components.
  9. Developing concept of Virtual class room with multiplayer